▼ Computers, Computer Science
▼ Ríomhairí, Ríomheolaíocht
▼ Video Games
▼ Físchluichí
Characters
Carachtair
Design, Interface & Sound
Dearadh, Comhéadan & Fuaim
Genres
Seánraí
Play
Imirt
Players
Imreoirí
Software Development
Forbairt Bogearraí
Roghanna
Options
426
Líon torthaí a aimsíodh
Number of matches found
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a genre in which players control an empire and "explore, expand, exploit, and exterminate"
seánra ina mbíonn smacht ag imreoirí ar impireacht agus na 4Xs ar bun acu - "explore, expand, exploit, and exterminate" nó taiscéal, forbair, saothraigh agus díothaigh
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a level in a Platform Game where the screen continually scrolls and you must keep up with it
leibhéal i gcluiche ardán ina mbíonn an scáileán ag scrolláil go leanúnach agus caithfidh tú coinneáil suas leis
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A plot device by which dramatic tension in a story is maximized when the player often seems to be on the brink of disaster but is able to escape repeatedly from this situation by just the narrowest of margins
Ciúta scéalaíochta leis an teannas dramatúil a uasmhéadú nuair is cosúil go bhfuil imreoir i mbaol tubaiste, ach éiríonn leis ealú arís agus arís eile leis an bhfarasbarr is lú.
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a video game that uses an electroencephalography (EEG) machine to read brainwaves
físchluiche a úsáideann meaisín leictreinceifealagrafaíochta le tonnta inchinne a léamh
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A fight at the end of a level in a video game whereby you typically fight a much larger enemy with much more health, called a boss.
Troid ag deireadh leibhéil i bhfíschluiche nuair a théann tú in iomaíocht le namhad i bhfad níos láidre, a dtugtar bas air.
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A video game technique used in first-person shooter (FPS) games in which the player continually runs and jumps, often while firing a weapon.
Teicníc i bhfíschluichí a úsáidtear i gcluichí lámhaigh céad phearsan nuair a bhíonn an t-imreoir ag rith is ag léim an t-am ar fad, agus go minic ag lámhach chomh maith.
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Act of repeatedly pressing random buttons on a video game controller in hopes of executing attacks and/or other various motions found in video games.
Cnaipí éagsúla a bhrú ar rialaitheoir físchluiche agus tú ag súil go n-eireoidh leat ionsaithe nó gluaiseachtaí eile a fhaightear i bhfíschluichí a dhéanamh.
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a general insult, especially in competitive games, referring to a player who sits in one place and waits for an opponent to walk right in front of them, allowing them to kill the opponent and earn points with little effort
Masla ginearálta, go háirithe i gcluichí iomaíochta, a thagraíonn d'imreoir a shuíonn áit éigin ag fanacht go siúlfaidh namhad os a chomhar, le gur féidir leis é a mharú agus pointí a thuilleadh gan mórán dua.
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Act of staying in one spot in a map in a first person shooter video game to gain a tactical advantage over an enemy or group of enemies.
Ag fanacht in aon suíomh amháin ar mhapa i gcluiche lámhaigh céad phearsan agus tú ag iarraidh buntáiste teaicticiúil a fháil ar namhad nó grúpa naimhde.
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A video gamer who avoids violence and competition, or a video game that has very few violent elements.
Imreoir físchluichí a dhéanann foréigean agus coimhlint a sheachaint, nó físchluiche nach bhfuil mórán den fhoréigean ann.
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Mode of gameplay that involves taking control of a single character and guiding the character through their career.
Modh imeartha ina ndéantar carachtar amháin a rialú agus a threorú tríd a ghairm bheatha.
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Playing video games where a gamer does not have a long-term commitment to a game and can approach playing the game on an infrequent and spontaneous basis.
Físchluiche á imirt ag imreoir nuair nach bhfuil tiomantas fadtéarmach aige don chluiche agus é in ann tabhairt faoi go hannamh nó gan choinne.
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A code that affects game play, such as the ability to have unlimited ammunition or to never receive damage.
Cód a mbíonn tionchar aige ar an imirt, mar shampla dá dtabharfadh sé armlón gan teorainn duit nó dá gcuirfeadh sé ar do chumas aon dochar a sheachaint.
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A group of gamers who play as a group in multiplayer online games.
Scata imreoirí a imríonn mar ghrúpa i gcluichí ilimreoirí ar líne.
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an umbrella term used to describe a form of online game distribution
téarma ginearálta le cur síos ar chineál áirithe dáileacháin cluichí ar líne
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An example of a feature that could be considered to fall outside the scope of the definition of interpersonal communications services might be, in principle, a communication channel in online games, depending on the features of the communication facility of the service.
D'fhéadfadh gur sampla de ghné gur féidir a mheas nach dtagann faoi raon feidhme shainmhíniú ar sheirbhísí cumarsáide idirphearsanta, i bprionsabal, cainéal cumarsáide i gcluichí ar líne, ag brath ar ghnéithe shaoráid chumarsáide na seirbhíse.
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Minimum length of time that the player needs to wait after using an ability before they can use it again.
An íosmhéid ama is gá d'imreoir fanacht tar éis dó leas a bhaint as cumas éigin sular feidir leis é a úsáid arís.
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GAcomh-phríomhcharachtar fir1▼
gu comh-phríomhcharachtair, ai comh-phríomhcharachtair, gi comh-phríomhcharachtar
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A scene that develops the storyline and is often shown on completion of a certain level, or when the player’s character dies.
Radharc a dhéanann an scéal a fhorbairt agus a thaispeántar go minic ar chríoch leibhéil, nó nuair a fhaigheann carachtar an imreora bás.
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When a game's scripted narrative is logically inconsistent with the gameplay.
Nuair atá scéal an chluiche ar neamhréir leis an imirt.