194
Líon torthaí a aimsíodh
Number of matches found
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a level in a Platform Game where the screen continually scrolls and you must keep up with it
leibhéal i gcluiche ardán ina mbíonn an scáileán ag scrolláil go leanúnach agus caithfidh tú coinneáil suas leis
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A plot device by which dramatic tension in a story is maximized when the player often seems to be on the brink of disaster but is able to escape repeatedly from this situation by just the narrowest of margins
Ciúta scéalaíochta leis an teannas dramatúil a uasmhéadú nuair is cosúil go bhfuil imreoir i mbaol tubaiste, ach éiríonn leis ealú arís agus arís eile leis an bhfarasbarr is lú.
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A fight at the end of a level in a video game whereby you typically fight a much larger enemy with much more health, called a boss.
Troid ag deireadh leibhéil i bhfíschluiche nuair a théann tú in iomaíocht le namhad i bhfad níos láidre, a dtugtar bas air.
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A video game technique used in first-person shooter (FPS) games in which the player continually runs and jumps, often while firing a weapon.
Teicníc i bhfíschluichí a úsáidtear i gcluichí lámhaigh céad phearsan nuair a bhíonn an t-imreoir ag rith is ag léim an t-am ar fad, agus go minic ag lámhach chomh maith.
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Act of repeatedly pressing random buttons on a video game controller in hopes of executing attacks and/or other various motions found in video games.
Cnaipí éagsúla a bhrú ar rialaitheoir físchluiche agus tú ag súil go n-eireoidh leat ionsaithe nó gluaiseachtaí eile a fhaightear i bhfíschluichí a dhéanamh.
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Act of staying in one spot in a map in a first person shooter video game to gain a tactical advantage over an enemy or group of enemies.
Ag fanacht in aon suíomh amháin ar mhapa i gcluiche lámhaigh céad phearsan agus tú ag iarraidh buntáiste teaicticiúil a fháil ar namhad nó grúpa naimhde.
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Mode of gameplay that involves taking control of a single character and guiding the character through their career.
Modh imeartha ina ndéantar carachtar amháin a rialú agus a threorú tríd a ghairm bheatha.
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Playing video games where a gamer does not have a long-term commitment to a game and can approach playing the game on an infrequent and spontaneous basis.
Físchluiche á imirt ag imreoir nuair nach bhfuil tiomantas fadtéarmach aige don chluiche agus é in ann tabhairt faoi go hannamh nó gan choinne.
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A code that affects game play, such as the ability to have unlimited ammunition or to never receive damage.
Cód a mbíonn tionchar aige ar an imirt, mar shampla dá dtabharfadh sé armlón gan teorainn duit nó dá gcuirfeadh sé ar do chumas aon dochar a sheachaint.
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An example of a feature that could be considered to fall outside the scope of the definition of interpersonal communications services might be, in principle, a communication channel in online games, depending on the features of the communication facility of the service.
D'fhéadfadh gur sampla de ghné gur féidir a mheas nach dtagann faoi raon feidhme shainmhíniú ar sheirbhísí cumarsáide idirphearsanta, i bprionsabal, cainéal cumarsáide i gcluichí ar líne, ag brath ar ghnéithe shaoráid chumarsáide na seirbhíse.
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Minimum length of time that the player needs to wait after using an ability before they can use it again.
An íosmhéid ama is gá d'imreoir fanacht tar éis dó leas a bhaint as cumas éigin sular feidir leis é a úsáid arís.
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A scene that develops the storyline and is often shown on completion of a certain level, or when the player’s character dies.
Radharc a dhéanann an scéal a fhorbairt agus a thaispeántar go minic ar chríoch leibhéil, nó nuair a fhaigheann carachtar an imreora bás.
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When a game's scripted narrative is logically inconsistent with the gameplay.
Nuair atá scéal an chluiche ar neamhréir leis an imirt.
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an attack that simultaneously moves the user in a forward direction
ionsaí a chuireann an t-úsáideoir chun tosaigh ag an am céanna
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A secret message or screen buried in an application used to display the credits for the development team or to display a humorous message.
Teachtaireacht rúnda nó scáileán i bhfolach i bhfeidhmchlár a úsáidtear le creidiúintí na foirne forbartha nó teachtaireacht ghreannmhar a thaispeáint.
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A gaming tactic where a player, or someone hired by a player, performs repetitive actions to gain experience, points or some form of in-game currency.
Beart imeartha ina ndéanann imreoir, nó duine ar fostú ag imreoir, gníomhartha athchleachtacha le taithí, pointí nó airgeadra éigin a thuilleadh taobh istigh den chluiche.
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A video game design concept where the strengths of a character or a particular strategy are offset by a proportional drawback in another area to prevent domination of one character or gaming approach.
Coincheap deartha i bhfíschluichí de réir mar a dhéantar láidreachtaí carachtair nó straitéis áirithe a chur in aghaidh míbhuntáiste comhréireach i réimse eile ionas nach mbeidh forlámhas ag carachtar nó cur chuige amháin.
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a recording of a previous run that can be raced against in a Time Trial mode
taifead de rith a rinneadh cheana agus ar féidir leat rith arís ina choinne sa mhodh Time Trial
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A case whereby each resource has the ability to defeat and be defeated by another.
Cás inar féidir le hacmhainn amháin an ceann is fearr a fháil ar acmhainn eile ná a bheith cloíte aici.
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a gameplay element in video games where you can get items from fallen enemies
gné den imirt i bhfíschluichí a chuireann ar chumas imreora earraí a fháil ó naimhde cloíte
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killing streak
maruithe gan stad
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level 1 – concourse
leibhéal 1 – an halla mór
departments on this level
na ranna atá ar an leibhéal seo